![]() ![]() 2 is not enough, your bombers and fighters will never reach their destination.ĭisable Domination, play cruiser clash in your deployment zone, abuse gas clouds. use Marines to guard systems against small raids (like 1200) and Eldars.įorget about hangars unless you have 3-4 of them combined on a single ship. Overpriced and their main power - boarding and boarding torps are limited, they cant sustain againt 3600 enemy fleets. IN is all about Tyrant, Overlord, Retribution, Emperor, Vengeance and Exorcist.įiring Macro Cannons at 18-22.5k range may seems like madness but its your best option against tyranids and orks. If you are having troubles than you just have to stop using every non-meta ship. If what you say it true hard solves this problem by making enemies accauly move around and die. How many must i butcher before they run out of ships. I will play my next campaign on hard then.Įnemy system with fort and 3 fleets again? And on top of this when ai aggression is raised they will also fight each other more often too letting just walking into systems sometimes with only damaged escorts trying to stop you. This lets you devide and destroy enemy fleets. But on hard mode the enemy is more likily to send one or two of those fleets out to attack you whilst also letting you know a turn (or two if you buy mines) in advance. This leaves them open, often times you might end up running into an enemy world with 3 huge fleets that is too risky to attack. ![]() But most importantly they will be MORE aggressive. Hear me out on this you will lose the abbility to fast repair (but all you need to do is send the damaged fleet to a drydock for a turn or two anyhow) and enemies will do more damage have more morale etc. Originally posted by Archaist:Not sure if this will help but alot of people seem to be find hard mode easier than easy. ![]()
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